Janus EngineThe AI-native game engine

Make the game you imagine.Play it today. Own it forever.

Describe a game, a sprite, a soundtrack or a voice. Janus builds it in seconds, and everything you make is yours to edit, export and ship.

  • No signup. 100 free credits.
  • You own what you make
  • Export to Bevy, Phaser & Godot
Janus Studio

17 tools. One tab. Zero installs.

From a one-line game idea to sprites, 3D, music, voice and trailers. Browser tools are free and unlimited; AI tools spend credits. Everything lands in one library and can be sent to any other tool.

Open Janus Studio
Made with Janus

Our own games run on it first.

Rad Games builds every one of its games on Janus, with the same engine and the same studio tools you get. Two series, nine games, every genre we love.

See all Rad Games titles
Puppies and kittens playing together in a sunny backyard

Puppies vs. Kittens

4 games

Four games. One house. Zero hard feelings.

The Pack and the Clowder share one house and play every game in it. Warm, cute-but-grown-up, and bloodless by design: nobody gets hurt, they just get sent home for a nap.

  • ZoomiesSurvivors-like
  • Hide & SqueakCo-op spooky-cute survival
  • Paw of CardsRoguelike deckbuilder
  • Litter SquadAuto-battler
Explore Puppies vs. Kittens on radgames.ai
A runner sprinting through a derelict industrial yard as a rift tears open the sky

RiftBleed

5 games

Two Earths. One wound between them.

One Earth where magic won. One where technology won. Now they are bleeding into each other. Five games, five genres, five corners of the world, and one signature move: the Portal-Rush.

  • HollowshotMovement shooter · America
  • DeepfrostSurvival · Nordic
  • KillwallTactics · Western Europe
  • Silent EchoHorror · Japan
  • Broken GlassMetroidvania · gothic Slavic Europe
Explore RiftBleed on radgames.ai
Provenance

Every asset, yours to own.

Ownership isn't a slogan. Every generation in Janus ships with the paperwork a publisher, a platform or a lawyer will ask for, and commercial use is included.

  • Prompt-IP lint

    Prompts that lean on protected characters, brands or living artists are caught before a credit is spent, so what you make stays original.

  • IPTC AI marking

    Images carry the IPTC digitalSourceType marker that stores, platforms and the EU AI Act look for.

  • Perceptual fingerprint

    Every image gets a pHash, so an asset stays traceable after resizing, packing and recompression.

  • Provenance record

    Model, prompt, settings, cost and time, kept outside the file so it survives your build pipeline.

  • Engine exports

    Frames and atlases export cleanly to Bevy, Phaser and Godot.

provenance.json
{
  "asset_id": "a3f9c2e17b04d6e8",
  "tool": "sprite-forge",
  "model": "Nano Banana 2",
  "prompt": "fox ranger with a bow, idle, 32x32",
  "prompt_lint": {
    "verdict": "clean"
  },
  "iptc_digital_source_type": "trainedAlgorithmicMedia",
  "phash": "c3e1f0b8a4d29e17",
  "credits": 8,
  "exports": ["bevy", "phaser", "godot"],
  "commercial_use": true
}
Claude Code
# Connect your coding agent to Janus Studio
claude mcp add --transport http janus https://janusengine.com/api/mcp \
  --header "Authorization: Bearer $JANUS_API_KEY"
REST
curl https://janusengine.com/api/v1/tools/image.generate \
  -H "Authorization: Bearer $JANUS_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{"prompt":"pixel-art treasure chest","model":"nb2-lite"}'
API + MCP

Your coding agent's art department.

Every Janus Studio AI tool is a REST call and an MCP tool. Point Claude Code, Cursor or any MCP client at Janus and your agent can make sprites, music and voice lines straight into your project.

  • REST API with personal API keys
  • MCP server for Claude Code, Cursor and every MCP client
  • Same credits, same provenance, same library as the Studio

Your first game is one sentence away.

No signup. 100 free credits. Everything you make is yours.